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Fallen Life

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Devlog

  • VFX Inputting
    November 11, 2025 by JordanCarma
    With learning about VFX Niagara inputs had me rattling my brain for a bit on what I could use for my stealth game. The first thought would be that of pouring water, similar to small water, until reali... Continue reading
  • Implemented Update
    October 20, 2025 by JordanCarma
    When blocking out my level, I first wanted to focus on the landscape and environment, as I want that to be the main attention when playing this level. This level is to reference one of my other projec... Continue reading
  • Changes/Updates to learning
    August 26, 2025 by JordanCarma
    When going through this learning curve, I went to format a Platformer-type mini-game for the starting process. The initial idea is to start by understanding what I am implementing, what makes this a p... Continue reading
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